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In a gaming context, crits and crit-fails are most often associated with rolls of a twenty-sided die, otherwise known as a D20. In a significant number of tabeltop roleplaying game systems, rolling a 20 on a D20 is an automatic critical success or critical hit, and a roll of one is an automatic crit-fail. Thus, the ubiquity of geek t-shirts that invoke D20s and their related terms (see here, here, here and here).
I bring it up because: Today is the first day of Gen Con 2009, one of the two largest tabletop gaming conventions in the United States, the other being the Origins Convention. For the next four days, 25,000 hardcore gamers will descend on Indianapolis and large sectors of the geek blogosphere will be overcome with news of the latest Dungeons & Dragons supplements, miniature wargaming models, and collectible card game (CCG) franchises. Pretty much any and every major non-electronic geek game will be on display, so brace yourself for an online tidal wave of nomenclature only slightly less obtuse than that employed by Internet daytraders. And if you get cornered by one of the us nerdspeakers, just tell us we crit-failed the explanation and we'll downshift to English. Maybe.
In writerly terms, crit is also short for critique.
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